Imagine a European Union that builds its IT infrastructure on Free Software. Imagine European Member States that exchange information in Open Standards and share their software. Imagine municipalities and city councils that benefit from decentralized and collaborative software under free licenses. Imagine no European is any longer forced to use non-Free Software.
This is what we are seeking. And although this vision feels like a long road to go, we know that we are taking major steps along it today. To help unlock our full potential on this road, FSFE offers cross-border collaboration and its first European summit. Be part of it and join our movement.
I wasn't particularly looking for an argument against top-posting. In fact, since very few of my correspondents are technically-oriented, I'm on the verge of giving in. But here's Rhymes with Oranges today:
Have you ever had the suspicion that your smartphone wasn't quite pulling its weight? New Android phones ship with more processing power than a laptop had a few years ago, but the most taxing thing we use them for is Candy Crush. Maybe these phones are so smart because they avoid doing real work? Well, that's about to change.
This year we celebrate the 50th anniversary of a home computer built and operated more than a decade before ‘official’ home computers arrived on the scene. Yes, before the ‘trinity’ of the Apple II, the Commodore PET and the Radio Shack TRS-80–all introduced in 1977—Jim Sutherland, a quiet engineer and family man in Pittsburgh, was building a computer system on his own for his family. Sutherland configured this new computer system to control many aspects of his home with his wife and children as active users. It truly was a home computer—that is, the house itself was part of the computer and its use was integrated into the family’s daily routines.
Oliver Kreylos' research and development homepage. Augmented Reality Sandbox - A mixed real / virtual system where users can create a topographic surface by shaping sand, which is then color-mapped and augmented with topographic contour lines and simulated water using a Kinect 3D camera and a data projector.